intermediate

Aprox. 8 weeks

Assume 6 horas / semana (trabalhe em seu próprio ritmo)

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Resumo do curso

This course explores how to use LibGDX to build 2D games that run anywhere, from web browsers to mobile devices. We start with simple drawings, and then turn to simple animations, physics, and user input handling. Finally, we create a full game, called Icicles, where icicles rain down from the top of the screen, and the player must dodge them using the arrow keys or by tilting their phone.

Por que fazer este curso?

You already know that making and playing games is the most fun you can have with a computer, but if you need more convincing, you should know that over the last decade, mobile gaming has grown into a huge market. It's full of opportunities for independent game developers, or for people looking to join established gaming studios.

If you want the skills to turn your game ideas into reality, or get ready to jump into professional game development, this is the course for you.

Pré-requisitos

This course assumes basic proficiency with Java, including working with collections, implementing interfaces, and extending abstract classes. It is also assumed that you can read and understand documentation and source code.

Proficiency with Git and Android Studio is helpful, but not required.

To brush up on these skills, consider taking Intro to Java Programming, and How to Install Android Studio.

Veja os Requisitos Tecnológicos para usar a Udacity.

O que vou aprender?

Projetos

P1: Outbreak

Build a "Breakout" style game with keyboard and mobile device controls, collision detection, and a defined set of rules to make the base game more difficult.

Conteúdo

Level 1-1: Intro to Cross Platform Game Development

Learn how LibGDX allows you write a game once, then deploy to to both Android and iOS devices, as well as desktop computers and web browsers. Also explore the functionality that the LibGDX game framework provides.

Level 1-2: Intro to LibGDX

Import and your first LibGDX project, run it on your computer and Android device, and learn the basic structure of a LibGDX game.

Level 1-3: Drawing

Use the LibGDX ShapeRenderer object to draw some simple shapes (and some not-so-simple fractals).

Level 1-4: Cameras and Viewports

Use a camera to focus the player's field of view on a portion of a larger game world, and learn to use viewports to simplify camera management.

Level 1-5: Movement

Create simple animations and physics effects by updating the game world over time. Also learn to break up a complex game into separate screens.

Level 1-6: User Input

Handle key presses, touches, and accelerometer input.

Level 1-7: Growing Icicles

Create the core of Icicles, including player controls.

Level 1-8: Polishing Icicles

Add scoring, a head-up display, and a difficulty select screen.

Instrutores & Parceiros

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Peter Heinrich

Instructor

Peter Heinrich is a Developer Evangelist with Amazon specializing in mobile game development. He speaks regularly on game design, coding, marketing, and monetization best practices. Before Amazon, Peter was a full-time game developer for fifteen years, working on desktop and console titles before moving to online and mobile games. He co-founded two indie game studios after working as an individual contributor for several large game makers.

instructor photo

Jeremy Silver

Instructor

Jeremy Silver learned to teach in the rough-and-tumble worlds of nuclear reactor operation and musical theatre. He worked on sound compression at Apple, invented a coding scheme using fractals, and wrote a physics simulation to find the most efficient way to lift heavy things over his head. Jeremy is a Course Developer at Udacity, and previously worked on the Udacity Student Support team as a Coach!