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'2D Game Development with libGDX' explored the basics of the libGDX game framework, from simple drawing to user input. This course will use those skills to create a much more sophisticated platforming game called GigaGal. In creating GigaGal, you'll learn about sprite drawing, keeping track of complex game state, controlling interactions between game entities, and also how to load and manage level data.Assistir ao Trailer
Learn to draw using predefined sprites and combine sprites into animations and stretchable nine-patches. Finally, you’ll learn to pack many sprites into a texture atlas that can be efficiently loaded by your game.
Create GigaGal and give her the ability to move and jump. You’ll add separate sprites for facing left, facing right, standing, and jumping. Then, you will add an animation for GigaGal’s walk.
Add the platforms to GigaGal and allow GigaGal to jump on them and fall off again.
Set up the camera to follow GigaGal around the level.
Add GigaGal’s evil robot adversaries.
Let GigaGal fight back with her arm cannon and create awesome explosions when she scores a hit.
With the gameplay complete, add the ability to load level data created in an external tool.
Add a score display, lives counter, and on screen controls for mobile players.
This course builds on '2D Game Development with libGDX', so taking that course first is strongly recommended. Otherwise, you'll need familiarity with the basics of libGDX. This course assumes basic proficiency with Java and Android Studio, including working with collections, implementing interfaces, and extending abstract classes. It is also assumed that you can read and understand documentation and source code. To brush up on these skills, consider taking Intro to Java Programming and How to Install Android Studio.
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